Quiz on Mars, Learn on Mars, and ToM Enterprise offer learner badges, points, scores and leaderboards. The article presents the modalities of getting points according to the activities.
Learners earn points in the following cases. These points are included in the calculation of a percentage score for "scored" activities, these are the gamified activities: Challenge, Fill the Gap, Training Game, Pick a Word, Wordspool and Quiz Duel. Scores are available in Mission Center statistics.
Activities  Settings  Description  Value  Rule of calculation 
Mobile Course Flash Course Mixed Course Learning Quiz Profiling Survey 
1st completion  Number of points obtained when the learner ends the activity for the first time.  10 
Points obtained at the completion of the activity. 
New completion  Number of points obtained when the learner ends the activity the following times.  1  
Limit of achievement 
Activity's launch is limited beyond which the activity no longer yields points. Note: This setting is common and identical for all activities except the 
5

Activities  Settings  Description  Value  Rule of calculation 
Challenge Fill the Gap Training Game Pick a Word Wordspool 
1st completion multiplier  Multiplier applied to the score when the challenge is completed (succeeded or failed) for the first time.  2 
Score obtained from the activity (in percentage) x Maximum points X First success multiplier X "No fault" multiplier 
"No fault" multiplier  Multiplier applied to the score when the challenge is successfully completed with no fault.  2  
Maximum points  Maximum points obtained in these games before application of the multipliers.  50  
Limit of achievement 
Activity's launch is limited beyond which the activity no longer yields points. Note: This setting is common and identical for all activities except the 
5 
Activities  Settings  Description  Value  Rule of calculation 
Flash Game 
1st seen card  Number of points obtained when the learner sees a card for the first time.  2 
Accumulation of points obtained at each consultation and turning over of the cards.

Card seen for the nth time  Number of points obtained when the learner sees a card for the following times.  1  
Card turned over  Number of points obtained when the learner turns over a card.  2  
Limit of achievement 
Activity's launch is limited beyond which the activity no longer yields points. Note: This setting is common and identical for all activities except the 
5 
Activities  Settings  Description  Value  Rule of calculation 
Duel Quiz 
Question answered correctly for the first time  Number of points obtained when the learner correctly answers a question for the first time.  5 

Question answered correctly for the nth time  Question correctly answered for the nth time.  1  
Duel Bonus (lost)  Bonus when the learner loses his duel.  10  
Duel Bonus (draw) 
Bonus when the learner ends his duel in a draw. 
25  
Duel Bonus (won)  Bonus when the learner wins his duel.  50 
Points are also earned with the following actions:
 A correct answer to a new question = 5 points
 A correct answer to a question already picked and correctly answered = 1 point
 A quiz won on time doubles the score (and a time bonus applies)
 (Configurable) bonus points are attributed when jumping 1 level (Level 1: up to 241 points, Level 2: up to 472 points, Level 3: up to 725 points ...)
 Duel mode: Win a Duel brings 50 points. Loose a Duel brings 10 points.
Example
As for the calculation of the scores and the points, let us take the example of a training composed of 3 activities:
 1 mobile course
 1 fill the gap
 1 challenge
The learner can earn points AND enrich his score by successfully completing these activities.
In the mobile course
In this activity that has the pedagogical purpose of "learning", there is no associated score.
On the other hand, he can win 10 points for finishing a first time and then he can earn 1 point each time he performs this activity (up to a maximum of 5 points).
In the fill the gap
The learner will on the one hand enrich his score.
The score is calculated by taking
The number of correct answers / the number of questions * 100 (because this is a percentage). So if for example the fill the gap includes 10 questions and the learner correctly answers 8 questions he will have a score of 8/10 * 100 = 80%.
In parallel he will also earn points which are calculated in the following way:
Score obtained from activity (%) x Maximum points x 1st completion multiplier (if applicable) x Nofault multiplier (if applicable).
The maximum number of points for a fill the gap is 50.
The 1st completion multiplier is an applied bonus if the learner completes the activity the first time. His points are then multiplied by 2.
The No fault multiplier is an applied bonus if the learner succeeds in the activity without making any mistakes. His points are then multiplied by 2 as well.
In the challenge
The learner will enrich his score and points in the same way as in a fill the gap.
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